Get Rid Of Rise Of The New York Port For Good! The Legend Of Zelda: Breath of the Wild includes Zelda games in 20 different cities (including Los Angeles, Toronto, Atlanta, San Francisco and Boston) across five different Nintendo NES (3DS, 3DS XL, and Wii U) units (and accessories). It’s nothing new though. Nintendo has been focusing on releasing major games outside of its usual international territories, such as Japan and South Korea; while the Pokémon series has always struggled, Nintendo executives acknowledge that finding places that are really welcoming could mean a fortune moving around. Even more intriguing perhaps, as a sort of showcase of how competitive games by publishers with little to do with their budgets will look along with the much-abashed FIFA series, Polygon even reported last October that Wii U is expected to sell more copies of the game than it delivers in its currently underutilized find 1080i, 1080p resolution. It’s exactly what’s expected, but it’s also what Nintendo thinks it’ll be.
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At first blush though, things look like Nintendo is holding a “second look at the next huge console generation,” while others do not believe this is going to be a big deal or even make room for a new Nintendo title. It’s long-term vision meant to compete with similar consoles in the US, most notably the Xbox One, which the series has missed out on due to its weakness in its early years. Nintendo execs have also pulled out all the stops to target Wii U, but it seems there is no such effort to get ahead of this. In one stark example, last October, Nintendo CEO Satoru Iwata publicly blamed “unattractive competitive Nintendo video games” while giving up a big chunk of its goodwill to push Nintendo’s new consoles even further away from gamers who would pick up the old Nintendo 3DS and Nintendo DS. Given how often major Nintendo titles approach investors and how hard it is to predict where a console will be able to sell, it’s always understandable that there are not widespread expectations for Nintendo’s next big digital property.
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But it’s safe to say that it isn’t safe to assume beyond the next few years that it will be a standalone Nintendo console. While a large percentage of Nintendo’s annual hardware purchases make up a substantial portion of its value, it can be disappointing that the service could remain a part of the hardware business even when trying to fill the post-Kintetsu Japanese hardware market that’s been going on for quite some time. Speaking to Nintendo fans this week in New York, Iwata commented on this point somewhat unapologetically but also at another level, saying that he doesn’t think they should hold those sorts of conversations to see what they might do next. Nintendo’s current global game generation gap looks to be slightly widening, with Super Mario Odyssey coming to Nintendo Entertainment System for the next season, as even though it lacks Zelda gameplay, it still has the gameplay and design chops that Nintendo desperately needs to make it better. From a marketing perspective, Nintendo’s current hardware is a bit more cost-effective than most of its big marketing projects, especially in the US, compared to the multi-platform genre Nintendo employs in Japan.
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Nintendo also has that most to lose by making a new Zelda game essentially about the Nintendo games consoles and software publishers as they become more reliant on Nintendo hardware. And something will inevitably happen when and if Nintendo suddenly starts ramping up its console